
Community is hands-down the most important thing in an MMO - to improve the community is to improve the game itself. RPers account for the most mature, welcoming, friendly group of gamers out there. And something about the RP community: they're awesome people to be around. Whether or not you RP with RPers, I can guarantee that you do other things with them. Whether or not you would have chat bubbles toggled on or off, the inclusion of that feature WOULD effect you indirectly.
There were on visual indications (mouths moving, etc) to reveal who was speaking at any given time.īut I don't RP! Why should I support something that doesn't effect me?. Every voice came to your ears at the exact same volume. With a chat box, you are FORCED to pay attention to their conversation enough to accurately gauge whether or not the text is something that pertains to you.īack to the RL restaurant scenario - imagine trying to have a conversation with the few people next to you if. What about the 6 people at the table on the other side of the room? Are you following their conversation? No? Then don't bother reading it! The visual noise coming from their table IS the audible noise that you experience at a real restaurant you can tell that people are talking, but all you hear is "blah da blah blah da blah" because your mind doesn't care about their conversations. The conclusion is that focusing on a chat box is actually far more disruptive to the game environment than chat bubbles are.Ĭhat bubbles pop up right next to the person speaking if you're invested in that person's speech in any way (i.e., engaged in conversation with them) then you know that when a chat bubble pops up in that specific location, it's something you'll want to take half-a-second to read. if your attention is spent scouring it for bits of the conversation you're participating in, what are you going to miss that's happening in the other 80% of your screen? Molag Bal himself could take a seat at the table next to you, and you'd have no freaking clue.
The chat box happens to be tucked away in the corner of the screen. That chat box will be moving at light-speed if you look away for even a second, you will probably miss something. Well, throw 20 RP'ers in a tavern, and track the conversation happening between the three individuals sitting at the table in the center of the establishment. The ball you were tracking was a fast moving target that required your constant attention, which likely caused you to miss other important goings on. what did you see? Or more importantly, what didn't you?